For this project I wanted to challange myself to create a spec ad entirely in Houdini, including modeling, texturing, lighting and animation.
It took me a while to get used to the program, but I am very happy I did it!
It's incredibly powerful and incredibly flexible, despite not being the most intuitive to get into.
The final animations were rendered using the Octane plugin for Houdini.

Scene Setup in Houdini

Vellum sim for the cloth shot

Part of the modeling node tree

Octane Shading and rendering

Shot setup interface

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