I've always been interested in organic-looking growth effects in motion graphics, however for the most part these workflows are VDB-based, which comes with unstable UVs, jittery meshes, and unreliable attributes and point counts. My goal for this project was to make it possible to achieve these kinds of effects while still preserving many of the original properties of the mesh.
Currently this toolkit supports:
- reaction diffusion effects
- growth along curves
- growth along custom velocity fields
- growth inside/outside colliders
- self-collision avoidance
- linear growth effects on polylines
- space colonization effects
- and more
Here is every node currently included in GGro:
- reaction diffusion effects
- growth along curves
- growth along custom velocity fields
- growth inside/outside colliders
- self-collision avoidance
- linear growth effects on polylines
- space colonization effects
- and more
Here is every node currently included in GGro:
Here are some sample renders I created with GGro:
A few examples of effects you can create with GGro:
Simple reaction diffusion test
Test for growth along a path
Growth towards an attractor point, going around a collision mesh
Growth driven by an input velocity field
If you want to download and try GGro for yourself, you can check out my Gumroad page: https://giogargiulo.gumroad.com/l/ggro